Pakar Anti-Knight Sudoku
Petak yang terpisah dengan langkah kuda catur tidak boleh berkongsi digit yang sama. Kekangan global yang membentuk setiap baris dan lajur.
Pakar Anti-Knight Sudoku. Teka-teki gerakan kuda paling sukar di laman — rantai paksaan yang merentas seluruh papan diperlukan. Tiada tekaan.
1
9
3
4
8
8
1
6
8
3
9
3
1
6
8
4
2
8
4
1
7
2
4
3
5
2
Kesilapan
0/3
Skor
-
Masa
00:00
Kemajuan0%
♞ Kekangan pergerakan Ksatria aktif
Apakah Anti-Knight Sudoku?
Kesukaran
★★★☆☆
3/5
Jenis Kekangan
Kekangan Anti
Biasa Diberi
20–26
Purata Selesaikan (Pakar)
45 min
Teknik Penyelesaian untuk Tahap Pakar
| Teknik | Penerangan | Tahap |
|---|---|---|
| Knight-Zone Mapping | For each cell, mark all potential knight-move destinations (up to 8 cells). None may share the same digit as the source cell. | Pemula |
| Corner and Edge Advantage | Corner cells have only 2 knight-move neighbours; edge cells have at most 4. These restricted zones are easiest to resolve first. | Pemula |
| Knight Chains | Placing a digit can eliminate it from a chain of knight-move positions that span diagonally across the grid. | Pertengahan |
| Graph Coloring | Model the knight-move network as a graph and two-color it to find cells that cannot share a digit. | Lanjutan |
Teknik untuk Dikuasai pada Pakar
- Teknik X-Wing — Expert Anti-Knight endgames interleave fish eliminations with knight-reach eliminations; alternate the two systematically or the grid stalls.
- Swordfish technique — With knight moves pruning candidates across box borders, three-row Swordfish patterns form on digits that look untouched by row logic — enumerate 9 and 1 first.
Purata Masa Selesaikan mengikut Kesukaran
Mudah
5 min
Sederhana
12 min
Sukar
24 min
Pakar
45 min
Nak panduan lengkap peraturan, strategi, dan langkah penyelesaian?
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Varian Berkaitan
Anti-King Sudoku
The shorter-range chess rule — repeats forbidden among all eight touching cells rather than across L-shaped leaps.
Anti-Consecutive Sudoku
Trades geometric reach for value logic: orthogonal neighbours may never hold consecutive digits.
Non-Consecutive Sudoku
Same constraint family — a global unmarked rule whose eliminations cascade after every placement.
Soalan Lazim — Pakar Sudoku Anti-Ksatria
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