Sukar Anti-Knight Sudoku
Petak yang terpisah dengan langkah kuda catur tidak boleh berkongsi digit yang sama. Kekangan global yang membentuk setiap baris dan lajur.
Sukar Anti-Knight Sudoku. Beri jarang dan rantai kuda panjang merentas-unit menjadikan ini penyelesaian yang mencabar — mulakan semua penyingkiran kuda sebelum memulakan deduksi.
1
2
9
8
4
6
5
1
2
9
9
2
3
7
4
2
7
8
3
5
7
6
9
5
5
3
6
Kesilapan
0/3
Skor
-
Masa
00:00
Kemajuan0%
♞ Kekangan pergerakan Ksatria aktif
Apakah Anti-Knight Sudoku?
Kesukaran
★★★☆☆
3/5
Jenis Kekangan
Kekangan Anti
Biasa Diberi
20–26
Purata Selesaikan (Sukar)
24 min
Teknik Penyelesaian untuk Tahap Sukar
| Teknik | Penerangan | Tahap |
|---|---|---|
| Knight-Zone Mapping | For each cell, mark all potential knight-move destinations (up to 8 cells). None may share the same digit as the source cell. | Pemula |
| Corner and Edge Advantage | Corner cells have only 2 knight-move neighbours; edge cells have at most 4. These restricted zones are easiest to resolve first. | Pemula |
| Knight Chains | Placing a digit can eliminate it from a chain of knight-move positions that span diagonally across the grid. | Pertengahan |
| Graph Coloring | Model the knight-move network as a graph and two-color it to find cells that cannot share a digit. | Lanjutan |
Bersedia untuk ujian muktamad? Cuba Pakar Anti-Knight Sudoku — teka-teki paling sukar di Jom Main Sudoku.
Teknik untuk Dikuasai pada Sukar
- Hidden Pairs technique — Hard Anti-Knight grids hide pairs in cells whose other candidates were removed by L-shaped eliminations two moves earlier — keep notes scrupulously current to see them.
- Teknik X-Wing — The knight constraint often leaves a digit exactly two legal cells per row across distant boxes — prime X-Wing geometry that classic grids take far longer to produce.
Purata Masa Selesaikan mengikut Kesukaran
Mudah
5 min
Sederhana
12 min
Sukar
24 min
Pakar
45 min
Nak panduan lengkap peraturan, strategi, dan langkah penyelesaian?
Cara Bermain Anti-Knight Sudoku →
Varian Berkaitan
Anti-King Sudoku
The shorter-range chess rule — repeats forbidden among all eight touching cells rather than across L-shaped leaps.
Anti-Consecutive Sudoku
Trades geometric reach for value logic: orthogonal neighbours may never hold consecutive digits.
Non-Consecutive Sudoku
Same constraint family — a global unmarked rule whose eliminations cascade after every placement.
Soalan Lazim — Sukar Sudoku Anti-Ksatria
Lebih soalan? Lihat penuh Panduan Anti-Knight Sudoku.